(p)review forecast September part 2
Here is my reading list of the coming weeks. What will you be reading?
Cheers,
Jasper
1. Mara by Veronica Bane, Black Hill Press
For years, Mara Tucker has used her power of manipulating flames to punish those who have done her wrong. But things are changing in the town of Jericho. Rampant disappearances have forced Mara to seek out others with special powers. In a story that confronts the violence and turmoil of adolescence, Mara and a group of other "unusuals" like her grapple with new alliances and the villains pressing in all around them.
2. Assail by Ian C. Esslemont, Bantam
Tens of thousands of years of ice is melting, and the land of Assail, long a byword for menace and inaccessibility, is at last yielding its secrets. Tales of gold discovered in the region's north circulate in every waterfront dive and sailor's tavern, and now countless adventurers and fortune-seekers have set sail in search of riches. All these adventurers have to guide them are legends and garbled tales of the dangers that lie in wait -- hostile coasts, fields of ice, impassable barriers and strange, terrifying creatures. But all accounts concur that the people of the north meet all trespassers with the sword. And beyond are rumoured to lurk Elder monsters out of history's very beginnings.
Into this turmoil ventures the mercenary company, the Crimson Guard. Not drawn by contract, but by the promise of answers: answers to mysteries that Shimmer, second in command, wonders should even be sought. Arriving also, part of an uneasy alliance of Malazan fortune-hunters and Letherii soldiery, comes the bard Fisher kel Tath. And with him is a Tiste Andii who was found washed ashore and cannot remember his past life, yet who commands far more power than he really should. Also venturing north is said to be a mighty champion, a man who once fought for the Malazans, the bearer of a sword that slays gods: Whiteblade.
And lastly, far to the south, a woman guards the shore awaiting both her allies and her enemies. Silverfox, newly incarnated Summoner of the undying army of the T'lan Imass, will do anything to stop the renewal of an ages-old crusade that could lay waste to the entire continent and beyond.
Casting light on mysteries spanning the Malazan empire, and offering a glimpse of the storied and epic history that shaped it, "Assail" is the final chapter in the epic story of the Empire of Malaz.
3. Extinction Game by Gary Gibson, Tor
When your life is based on lies, how do you hunt down the truth?
Jerry Beche should be dead. Instead, he's rescued from a desolate Earth where he was the last man alive. He's then trained for the toughest conditions imaginable and placed with a crack team of specialists. Every one of them is a survivor, as each withstood the violent ending of their own alternate Earth. And their new specialism? To retrieve weapons and data in missions to other apocalyptic worlds.
But what is 'the Authority', the shadowy organization that rescued Beche and his fellow survivors? How does it access other timelines? And why does it need these instruments of death?
As Jerry struggles to obey his new masters, he begins to distrust his new companions. A strange bunch, their motivations are less than clear, and accidents start plaguing their missions. Jerry suspects the Authority is feeding them lies, and team members are spying on him. As a dangerous situation spirals into catastrophe, is there anybody he can trust?
4. The Shadow Master by Graig Cormick, Angry Robot
In a land riven with plague, inside the infamous Walled City, two families vie for control: the Medicis with their genius inventor Leonardo; the Lorraines with Galileo, the most brilliant alchemist of his generation.
And when two star-crossed lovers, one from either house, threaten the status quo, a third, shadowy power – one that forever seems a step ahead of all of the familial warring – plots and schemes, and bides its time, ready for the moment to attack...
Assassination; ancient, impossible machines; torture and infamy – just another typical day in paradise.
5. The Relic Guild by Edward Cox, Gollancz
Magic caused the war. Magic is forbidden. Magic will save us.
It was said the Labyrinth had once been the great meeting place, a sprawling city at the heart of an endless maze where a million humans hosted the Houses of the Aelfir. The Aelfir who had brought trade and riches, and a future full of promise. But when the Thaumaturgists, overlords of human and Aelfir alike, went to war, everything was ruined and the Labyrinth became an abandoned forbidden zone, where humans were trapped behind boundary walls a hundred feet high.
Now the Aelfir are a distant memory and the Thaumaturgists have faded into myth. Young Clara struggles to survive in a dangerous and dysfunctional city, where eyes are keen, nights are long, and the use of magic is punishable by death. She hides in the shadows, fearful that someone will discover she is touched by magic. She knows her days are numbered. But when a strange man named Fabian Moor returns to the Labyrinth, Clara learns that magic serves a higher purpose and that some myths are much more deadly in the flesh.
The only people Clara can trust are the Relic Guild, a secret band of magickers sworn to protect the Labyrinth. But the Relic Guild are now too few. To truly defeat their old nemesis Moor, mightier help will be required. To save the Labyrinth – and the lives of one million humans – Clara and the Relic Guild must find a way to contact the worlds beyond their walls.
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