The world has collapsed,
and there are no heroes any more.
But when a lone gunman
reluctantly accepts the mantel of protector to a young boy and his dying mother
against the forces that pursue them, a hero
may yet arise.
I don’t know how this book totally
escaped my attention. Luckily Angry Robots have their notification emails that mentioned
Jay Posey’s Three.
Jay Posey has been working in the game
industry since 1998 and has been writing for over a decade, currently Jay Posey
works as a Senior Narrative Designer for Red Storm Entertainment. His portfolio
consists of designing for Tom Clancy’s award winning Ghost Recon and Rainbow
Six.
As you can see the synopsis of this
book is pretty short but judging by the cover of the book, which is just
stunning to say the least and the words like lone gunman and a collapsed
world, it did entice my curiosity. And I directly had to think of a
fallout-esque type of story. Three is a dark post-apocalytic science fiction
thriller. Ill get back to the setting of this book in just a second because it’s
really amazing what Jay Posey put down. But first the characters.
In Three you follow Three. The main
protagonist, the lone gunman, is named after the title of the book. However as
to why Three is called Three still remains an obscure fact. Which pretty much
counts for his whole character. Three’s introduction was like a cool, collected
mercenary purely out in the world for his own goals, picking up a job here and
there. It directly felt like his character was always trying to do the good
things in life. And just after completing his current job he stumbles upon the
other two characters that you follow closely in Three, Cass and her 6 year-old
son Wren. Three is somehow drawn to the boy Wren with his startling eyes. But
he cannot say as to why in particular he. Even as the story takes it course
this fact also remains obscure. This drawing of Three towards Cass and Wren
causes him to finally help them by playing their safeguard. Cass and Wren
themselves are on the run for a force that Three hadn’t thought of. Firstly
Cass said that they were on the run for Sec/Net a know corporation to Three,
but later he finds out it is false and that they are actually running away from
RushRuin. Brainhackers. Yes you read that correctly, brainhackers. Pretty neat.
Lets get to the world of Three. From
the beginning of the prologue and onwards, you are just navigating a very rich
world in Three. Its dark, futuristic, scary and a lot more at that. There isn’t
any mentioning of a date or that this story takes place in a future of our own
planet Earth. Instead you are thrown smack in the middle of this world. There
are few people who are still “normal”. Many others are well… modified.. Take
for example Cass, she is a chemist, a person who is augmented by the usage of
drug, who can on the fly “burn” a drug to gain strength, speed or endurance.
Next there are some of the ruffians that follow Three, Wren and Cass who are
known as genies, genetically altered people. And still others have gained power
through physical alterations, mechanical arms or other prosthetics. It is quite
cool to read about all these different enhancements, and makes the interaction
unpredictable. Even more as you figure out that people are wired and have build
in gps and able to pim (message) to each other by just thought. But then you
encounter Wren and Three himself who are quite different than mentioned above…
The world of Three is just destroyed.
Like the mentioning of the Vault as a safe-haven in the prologue and other
parts of the world that you visit, the towns and other settlements, they really
put the post-apocalytic setting just right. This was made even clearer by the
scarcity of several produce, fresh fruit and veg and by the more corruptness of
the guards they encounter along the way. And as if navigating through this
destroyed world alone wasn’t enough, there is a threat that walks this world at
night…
Why would you need Vaults and other
walled in safe-havens otherwise? The threat that only arises at night is known
as the Weir. You learn early on that they are feared by everyone, doesn’t
matter how tough you are, you are better off to avoid these beings and stay in
at night. What I could have read about the Weir so far is that they are
ruthless and can locate people by their electrical signals (wired part). I
don’t know if you can categorize them as a bit of electrical post-apocalytic
zombies, I think I would just do them injustice, I think there is more to it.
As you near the ending of the book and read a bit of the hows of the Weir you
see that they can make up a sort of society. However it still remain unclear as
to their origin and what they really do to the people they capture… but on the
whole each time you read a part where Cass, Wren and Three were on the run and
the mentioning of a shriek nearby and the blue eyes flashing and searching it
just caused me to grab the book that much tighter. The encounters with the Weir
were action-packed and quite often chaotic (not written at all on the contrary
so, Jay Posey worded this brilliantly) everything occurred in just a few
seconds creating some magnificent fighting scenes right there. He managed to
capture these scenes in great detail. The Weir are a very cool addition, you
just never know when they might pop up…
As for the story of Three. Three is
running around to protecting Cass and Wren without knowing himself why exactly.
You might think that this chasing down of Cass and Wren by RushRuin might
produce a linear story at that. However you are in for quite a surprise. It’s
not only them that they have to fear. Yes it makes up a large part of the
storyline, but during their time on the run, they encounter many other things
that they have to fear in equal amounts or even more. Jay Posey involves
already a lot of what is still left of this post-apocalyptic world. All the
elements, the lone gunslinger, the people needing protection, the vaults, the
Weir, the wasteland all spoke on their own by the way that Jay Posey wrote but
it is on the whole when everything comes together that Jay Posey’s story
telling really delivers and takes this story to another level.
However one thing must be said, which
is not a bad thing at all actually. From the go of this book you are dropped
into a rich world and several terms are thrown at you, which you just have to
take into believe for the time being, like the genies, chemist, the wired part,
the Weir and the destroyed world, there are several others more though. Some of
these science fiction things do become clear as the story progresses but a lot
still remains unclear. I am particular interested as to how this world became
so destroyed and how the Weir are being made and what makes them act this way.
I hope several of these aspect will be tackled in the book to follow, because
that will make this post-apocalytic world only that much stronger. Jay Posey
did a good thing in portraying the characters just the right way, there was one
great dialogue between Cass and Three where they told each other something of
their pasts and just made Three’s character much more obscure even though you
learned more about him. I am still curious as to his true past and why he is
what he is now.
Three is a great start into a new
series. The post-apocalyptic world that Jay Posey created in Three is
brilliantly constructed, it’s just chock-full of the cool stuff, futuristic
gadgets (guns and the like), augmented people and not forget the Weir. The
surroundings and the towns alone are described in quite the detail that really
produced the feeling that you are navigating through the ruins themself. Added
to this is the constant threat of the Weir, who can pop-up at any moment. Not
knowing when the encounter would occur between our band of travellers and the
Weir, kept you on the edge of your seat the whole time. On top of this all are
the characters of Wren, Cass and Three, who have to navigate through a lot of
hurdles to reach their goals, and it isn’t without sacrifices. Three does leave
you on a cliffhanger regarding a pretty cool event in the end that I am very
eager to see explored in the second book of the series, out 2014.